Slaking
No entry available for this game era.

Evolution Chain

slakoth
Slakoth
Level 18
vigoroth
Vigoroth
Level 36
slaking
Slaking

Pokédex Data

Classification Lazy Pokémon
Height 2.0 m (6'07")
Weight 130.5 kg (287.7 lbs)
Abilities

Training

EV Yield +3 hp
Catch Rate 45
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
1 Yawn
10 Target sleeps at the end of the next turn.
1 Slack Off
5 Heals the user by half its max HP.
1 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
17 Amnesia
20 Raises the user's Special Defense by two stages.
23 Covet
60 100% 25 Takes the target's item.
27 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
33 Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
39 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
45 Fling
100% 10 Throws held item at the target; power depends on the item.
52 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
63 Hammer Arm
100 90% 10 Lowers user's Speed by one stage.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM05 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
TM06 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM12 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM18 Thief
60 100% 25 Takes the target's item.
TM20 Trailblaze
50 100% 20 No effect description available.
TM21 Pounce
50 100% 20 No effect description available.
TM22 Chilling Water
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM27 Aerial Ace
60 20 Never misses.
TM28 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM31 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
TM34 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM35 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM36 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM39 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM43 Fling
100% 10 Throws held item at the target; power depends on the item.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM49 Sunny Day
5 Changes the weather to sunny for five turns.
TM50 Rain Dance
5 Changes the weather to rain for five turns.
TM55 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM57 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM58 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM59 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TM61 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM64 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM67 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM68 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM69 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM71 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
TM73 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM80 Metronome
10 Randomly selects and uses any move in the game.
TM82 Thunder Wave
90% 20 Paralyzes the target.
TM83 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM84 Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM86 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM89 Body Press
80 100% 10 No effect description available.
TM102 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM105 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM114 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM117 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TM121 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
TM122 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TM125 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM126 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM127 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
TM128 Amnesia
20 Raises the user's Special Defense by two stages.
TM130 Helping Hand
20 Ally's next move inflicts half more damage.
TM134 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TM135 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM141 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM143 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM147 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM149 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM156 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
TM158 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM166 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM168 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM171 Tera Blast
80 100% 10 No effect description available.
TM172 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM179 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM181 Knock Off
65 100% 20 Target drops its held item.
TM186 High Horsepower
95 95% 10 Inflicts regular damage with no additional effect.
TM191 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TM192 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM199 Lash Out
75 100% 5 Inflicts regular damage with no additional effect.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM205 Endeavor
100% 5 Lowers the target's HP to equal the user's.
TM221 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
TM224 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM225 Hard Press
0 100% 10 No effect description available.

Base Stats

Hp 150
Attack 160
Defense 100
Sp. Atk 95
Sp. Def 65
Speed 100
Total 670

Type Defenses

(vs. Gen 6+ rules)

2x
0x