Blaziken
No entry available for this game era.

Evolution Chain

torchic
Torchic
Level 16
combusken
Combusken
Level 36
blaziken
Blaziken

Pokédex & Training Data

Classification Blaze Pokémon
Height 1.9 m (6'03")
Weight 52.0 kg (114.6 lbs)
Abilities
EV Yield +3 attack
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Hoenn (R/S/E) #006
Hoenn (OR/AS) #006
National #257
Blueberry #187

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Double Kick
30 100% 30 Hits twice in one turn.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
9 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user’s Speed by one stage.
12 Detect
— — 5 Prevents any moves from hitting the user this turn.
15 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
20 Aerial Ace
60 — 20 Never misses.
25 Slash
70 100% 20 Has an increased chance for a critical hit.
30 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
35 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
42 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
49 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
56 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
63 Brave Bird
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM04 Agility
— — 30 Raises the user’s Speed by two stages.
TM05 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM12 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM14 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM18 Thief
60 100% 25 Takes the target’s item.
TM24 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM27 Aerial Ace
60 — 20 Never misses.
TM28 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM32 Swift
60 — 20 Never misses.
TM36 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM38 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user’s Speed by one stage.
TM39 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
TM43 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM49 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM55 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM58 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM60 U Turn
70 100% 20 User must switch out after attacking.
TM61 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM64 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM67 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM68 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM86 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM88 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM107 Will O Wisp
— 85% 15 Burns the target.
TM112 Aura Sphere
80 — 20 Never misses.
TM118 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
TM125 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM130 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM132 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
TM134 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TM141 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM144 Fire Pledge
80 100% 10 With Water Pledge, doubles the effect chance of friendly Pokémon’s moves for four turns.
TM149 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM150 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM153 Blast Burn
150 90% 5 User foregoes its next turn to recharge.
TM157 Overheat
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
TM158 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM164 Brave Bird
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM165 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
TM167 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TM168 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM171 Tera Blast
80 100% 10 No effect description available.
TM172 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM181 Knock Off
65 100% 20 Target drops its held item.
TM184 Vacuum Wave
40 100% 30 Inflicts regular damage with no additional effect.
TM189 Heat Crash
— 100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
TM191 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TM192 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM207 Temper Flare
75 100% 10 No effect description available.
TM213 Coaching
— — 10 Inflicts regular damage with no additional effect.
TM215 Scorching Sands
70 100% 10 Has a 30% chance to burn the target.
TM216 Feather Dance
— 100% 15 Lowers the target’s Attack by two stages.
TM224 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM229 Upper Hand
65 100% 15 No effect description available.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Crush Claw
75 95% 10 Has a 50% chance to lower the target’s Defense by one stage.
Ember
40 100% 25 Has a 10% chance to burn the target.
Feather Dance
— 100% 15 Lowers the target’s Attack by two stages.
Feint
30 100% 10 Hits through Protect and Detect.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Flamethrower
90 100% 15 Has a 10% chance to burn the target.
Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Night Slash
70 100% 15 Has an increased chance for a critical hit.
Peck
35 100% 35 Inflicts regular damage with no additional effect.

Base Stats

Hp 80
Attack 120
Defense 70
Sp. Atk 110
Sp. Def 70
Speed 80
Total 530

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
2x
2x
0.25x
0.5x
0.5x