
Scarlet
It is actually timid and easily spooked. If attacked, it desperately flails its limbs about in an attempt to repel its opponent.
Pokédex Data
Classification
Fairy Pokémon
Height
1.4 m (4'07")
Weight
48.7 kg (107.4 lbs)
Abilities
- Intimidate
- Quick Feet
- Rattled (Hidden)
Learned Moves
Level Up Moves
Scarlet/Violet
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
1 | Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
1 | Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
1 | Thunder Fang | 65 | 95% | 15 | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. | |
1 | Ice Fang | 65 | 95% | 15 | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. | |
1 | Fire Fang | 65 | 95% | 15 | Has a 10% chance to burn the target and a 10% chance to make the target flinch. | |
7 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
13 | Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
19 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
27 | Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
35 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
43 | Play Rough | 90 | 90% | 10 | Has a 10% chance to lower the target's Attack by one stage. | |
51 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
59 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. |
TM/HM Moves
Scarlet/Violet
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
TM02 Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
TM03 Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | |
TM05 Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
TM06 Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM08 Fire Fang | 65 | 95% | 15 | Has a 10% chance to burn the target and a 10% chance to make the target flinch. | |
TM09 Thunder Fang | 65 | 95% | 15 | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. | |
TM10 Ice Fang | 65 | 95% | 15 | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. | |
TM11 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
TM12 Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM18 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM20 Trailblaze | 50 | 100% | 20 | No effect description available. | |
TM25 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM28 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM30 Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. | |
TM36 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM39 Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |
TM43 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM47 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM49 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM50 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM55 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM58 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM63 Psychic Fangs | 85 | 100% | 10 | Destroys Reflect and Light Screen. | |
TM64 Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |
TM66 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
TM67 Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
TM68 Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM69 Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
TM70 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM79 Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TM80 Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
TM82 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM84 Stomping Tantrum | 75 | 100% | 10 | Has double power if the user's last move failed. | |
TM85 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM86 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM87 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM103 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM108 Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
TM114 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM117 Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TM122 Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
TM125 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM126 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM127 Play Rough | 90 | 90% | 10 | Has a 10% chance to lower the target's Attack by one stage. | |
TM130 Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
TM134 Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
TM141 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM147 Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
TM148 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM149 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM150 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
TM152 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM156 Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
TM157 Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |
TM158 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM163 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM166 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM167 Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | |
TM168 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM171 Tera Blast | 80 | 100% | 10 | No effect description available. | |
TM172 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
TM177 Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
TM183 Super Fang | — | 90% | 10 | Inflicts damage equal to half the target's HP. | |
TM191 Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
TM192 Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
TM199 Lash Out | 75 | 100% | 5 | Inflicts regular damage with no additional effect. | |
TM204 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
TM205 Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
TM207 Temper Flare | 75 | 100% | 10 | No effect description available. | |
TM224 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
Egg Moves
Scarlet/Violet
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Present | — | 90% | 15 | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. | |
Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
Base Stats
Hp
90
Attack
120
Defense
75
Sp. Atk
60
Sp. Def
60
Speed
45
Total
450
Type Defenses
(vs. Gen 6+ rules)