Scarlet

Terapagos protects itself using its power to transform energy into hard crystals. This Pokémon is the source of the Terastal phenomenon.

Violet

It’s thought that this Pokémon lived in ancient Paldea until it got caught in seismic shifts and went extinct.

Pokédex Data

Classification Tera Pokémon
Height 0.2 m (0'08")
Weight 6.5 kg (14.3 lbs)
Abilities

Training

EV Yield +1 defense
Catch Rate 255
Base Friendship 50
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Withdraw
40 Raises the user's Defense by one stage.
1 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
1 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
10 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
20 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
30 Protect
10 Prevents any moves from hitting the user this turn.
40 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
50 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
60 Tera Starstorm
120 100% 5 No effect description available.
70 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
80 Rock Polish
20 Raises the user's Speed by two stages.
90 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM11 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM41 Stored Power
20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM49 Sunny Day
5 Changes the weather to sunny for five turns.
TM50 Rain Dance
5 Changes the weather to rain for five turns.
TM59 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM79 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM86 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM89 Body Press
80 100% 10 No effect description available.
TM93 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM94 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM99 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TM101 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM108 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
TM112 Aura Sphere
80 20 Never misses.
TM115 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
TM116 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
TM119 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM121 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
TM123 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM124 Ice Spinner
80 100% 15 No effect description available.
TM125 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM126 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM129 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM133 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM135 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM147 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM149 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM150 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM162 Bug Buzz
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM165 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
TM166 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM168 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM172 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM175 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM178 Gravity
5 Disables moves and immunities that involve flying or levitating for five turns.
TM180 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM189 Heat Crash
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
TM193 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather's type.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM210 Supercell Slam
100 95% 15 No effect description available.
TM215 Scorching Sands
70 100% 10 Has a 30% chance to burn the target.
TM220 Meteor Beam
120 90% 10 Inflicts regular damage with no additional effect.

Base Stats

Hp 90
Attack 65
Defense 85
Sp. Atk 65
Sp. Def 85
Speed 60
Total 450

Type Defenses

(vs. Gen 6+ rules)

2x
0x