
Scarlet
It resembles a mysterious object introduced in a paranormal magazine as a cutting-edge weapon shaped like a Cobalion.
Violet
There was supposedly an incident in which it launched shining blades to cut everything around it to pieces. Little else is known about it.
Pokédex Data
Classification
Paradox Pokémon
Height
1.6 m (5'03")
Weight
156.0 kg (343.9 lbs)
Abilities
Training
EV Yield
+3 Sp. Atk
Catch Rate
10
Base Friendship
0
Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
This Pokemon Cannot Breed
Learned Moves
Level Up Moves
Scarlet/Violet
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
1 | Metal Claw | 50 | 95% | 35 | Has a 10% chance to raise the user's Attack by one stage. | |
1 | Electric Terrain | — | — | 10 | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power. | |
7 | Smart Strike | 70 | — | 10 | Never misses. | |
14 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
21 | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
28 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
35 | Psycho Cut | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
42 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
49 | Sacred Sword | 90 | 100% | 15 | Ignores the target's stat modifiers. | |
56 | Tachyon Cutter | 50 | — | 10 | No effect description available. | |
63 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
70 | Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |
77 | Quick Guard | — | — | 15 | Prevents any priority moves from hitting friendly Pokémon this turn. | |
84 | Metal Burst | — | 100% | 10 | Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage. | |
91 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. |
TM/HM Moves
Scarlet/Violet
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
TM04 Agility | — | — | 30 | Raises the user's Speed by two stages. | |
TM06 Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM25 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM28 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM31 Metal Claw | 50 | 95% | 35 | Has a 10% chance to raise the user's Attack by one stage. | |
TM41 Stored Power | 20 | 100% | 10 | Power is higher the more the user's stats have been raised, to a maximum of 31×. | |
TM47 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM48 Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |
TM53 Smart Strike | 70 | — | 10 | Never misses. | |
TM54 Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
TM58 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM59 Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
TM65 Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
TM66 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
TM70 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM85 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM88 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM93 Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM99 Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM103 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM104 Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
TM105 X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM120 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM121 Heavy Slam | — | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. | |
TM129 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM136 Electric Terrain | — | — | 10 | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power. | |
TM152 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM158 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM163 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM170 Steel Beam | 140 | 95% | 5 | Inflicts damage, and the user takes damage equal to half of its max HP, rounded up. | |
TM171 Tera Blast | 80 | 100% | 10 | No effect description available. | |
TM178 Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
TM190 Solar Blade | 125 | 100% | 10 | Requires a turn to charge before attacking. | |
TM204 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
TM210 Supercell Slam | 100 | 95% | 15 | No effect description available. | |
TM217 Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
TM218 Expanding Force | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TM223 Metal Sound | — | 85% | 40 | Lowers the target's Special Defense by two stages. | |
TM228 Psychic Noise | 75 | 100% | 10 | No effect description available. |
Base Stats
Hp
90
Attack
72
Defense
100
Sp. Atk
122
Sp. Def
108
Speed
98
Total
590
Type Defenses
(vs. Gen 6+ rules)