Iron Crown
Scarlet

It resembles a mysterious object introduced in a paranormal magazine as a cutting-edge weapon shaped like a Cobalion.

Violet

There was supposedly an incident in which it launched shining blades to cut everything around it to pieces. Little else is known about it.

Pokédex & Training Data

Classification Paradox Pokémon
Height 1.6 m (5'03")
Weight 156.0 kg (343.9 lbs)
Abilities
EV Yield +3 Sp. Atk
Catch Rate 10
Base Friendship 0
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Pokédex Numbers

National #1023
Blueberry #238

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Metal Claw
50 95% 35 Has a 10% chance to raise the user’s Attack by one stage.
1 Electric Terrain
— — 10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
7 Smart Strike
70 — 10 Never misses.
14 Slash
70 100% 20 Has an increased chance for a critical hit.
21 Iron Defense
— — 15 Raises the user’s Defense by two stages.
28 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
35 Psycho Cut
70 100% 20 Has an increased chance for a critical hit.
42 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
49 Sacred Sword
90 100% 15 Ignores the target’s stat modifiers.
56 Tachyon Cutter
50 — 10 No effect description available.
63 Future Sight
120 100% 10 Hits the target two turns later.
70 Volt Switch
70 100% 20 User must switch out after attacking.
77 Quick Guard
— — 15 Prevents any priority moves from hitting friendly Pokémon this turn.
84 Metal Burst
— 100% 10 Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
91 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM04 Agility
— — 30 Raises the user’s Speed by two stages.
TM06 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM28 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM31 Metal Claw
50 95% 35 Has a 10% chance to raise the user’s Attack by one stage.
TM41 Stored Power
20 100% 10 Power is higher the more the user’s stats have been raised, to a maximum of 31×.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM48 Volt Switch
70 100% 20 User must switch out after attacking.
TM53 Smart Strike
70 — 10 Never misses.
TM54 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
TM58 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM59 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TM65 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM88 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM93 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM99 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM104 Iron Defense
— — 15 Raises the user’s Defense by two stages.
TM105 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM120 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM121 Heavy Slam
— 100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
TM129 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM136 Electric Terrain
— — 10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM158 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM170 Steel Beam
140 95% 5 Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
TM171 Tera Blast
80 100% 10 No effect description available.
TM178 Gravity
— — 5 Disables moves and immunities that involve flying or levitating for five turns.
TM190 Solar Blade
125 100% 10 Requires a turn to charge before attacking.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM210 Supercell Slam
100 95% 15 No effect description available.
TM217 Future Sight
120 100% 10 Hits the target two turns later.
TM218 Expanding Force
80 100% 10 Inflicts regular damage with no additional effect.
TM223 Metal Sound
— 85% 40 Lowers the target’s Special Defense by two stages.
TM228 Psychic Noise
75 100% 10 No effect description available.

Base Stats

Hp 90
Attack 72
Defense 100
Sp. Atk 122
Sp. Def 108
Speed 98
Total 590

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
0x
2x
0.5x
0.25x
0.5x
2x
0.5x
2x
0.5x
0.5x