Iron Boulder
Scarlet

It resembles a Pokémon described in a dubious magazine as a Terrakion that had been modified by an evil organization.

Violet

It was named after a mysterious object recorded in an old book. Its body seems to be metallic.

Pokédex & Training Data

Classification Paradox Pokémon
Height 1.5 m (4'11")
Weight 162.5 kg (358.3 lbs)
Abilities
EV Yield +3 speed
Catch Rate 10
Base Friendship 0
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Pokédex Numbers

National #1022
Blueberry #239

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
1 Electric Terrain
— — 10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
7 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
14 Slash
70 100% 20 Has an increased chance for a critical hit.
21 Agility
— — 30 Raises the user’s Speed by two stages.
28 Psycho Cut
70 100% 20 Has an increased chance for a critical hit.
35 Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
42 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
49 Sacred Sword
90 100% 15 Ignores the target’s stat modifiers.
56 Mighty Cleave
95 100% 5 No effect description available.
63 Swords Dance
— — 20 Raises the user’s Attack by two stages.
70 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
77 Quick Guard
— — 15 Prevents any priority moves from hitting friendly Pokémon this turn.
84 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
91 Giga Impact
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM04 Agility
— — 30 Raises the user’s Speed by two stages.
TM06 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM27 Aerial Ace
60 — 20 Never misses.
TM28 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM36 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM51 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM54 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
TM58 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM59 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TM65 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM76 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
TM83 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM87 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM88 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM99 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM104 Iron Defense
— — 15 Raises the user’s Defense by two stages.
TM105 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM120 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM136 Electric Terrain
— — 10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
TM147 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM149 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM150 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM167 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TM171 Tera Blast
80 100% 10 No effect description available.
TM190 Solar Blade
125 100% 10 Requires a turn to charge before attacking.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM220 Meteor Beam
120 90% 10 Inflicts regular damage with no additional effect.
TM221 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.

Base Stats

Hp 90
Attack 120
Defense 80
Sp. Atk 68
Sp. Def 108
Speed 124
Total 590

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
2x
0.5x
0.5x
2x
2x
2x
2x