Iron Boulder
Scarlet

It resembles a Pokémon described in a dubious magazine as a Terrakion that had been modified by an evil organization.

Violet

It was named after a mysterious object recorded in an old book. Its body seems to be metallic.

Pokédex Data

Classification Paradox Pokémon
Height 1.5 m (4'11")
Weight 162.5 kg (358.3 lbs)
Abilities

Training

EV Yield +3 speed
Catch Rate 10
Base Friendship 0
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
1 Electric Terrain
10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
7 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
14 Slash
70 100% 20 Has an increased chance for a critical hit.
21 Agility
30 Raises the user's Speed by two stages.
28 Psycho Cut
70 100% 20 Has an increased chance for a critical hit.
35 Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
42 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
49 Sacred Sword
90 100% 15 Ignores the target's stat modifiers.
56 Mighty Cleave
95 100% 5 No effect description available.
63 Swords Dance
20 Raises the user's Attack by two stages.
70 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
77 Quick Guard
15 Prevents any priority moves from hitting friendly Pokémon this turn.
84 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
91 Giga Impact
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM04 Agility
30 Raises the user's Speed by two stages.
TM06 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM27 Aerial Ace
60 20 Never misses.
TM28 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM36 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM51 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM54 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
TM58 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM59 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TM65 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM76 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
TM83 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM87 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM88 Swords Dance
20 Raises the user's Attack by two stages.
TM99 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM104 Iron Defense
15 Raises the user's Defense by two stages.
TM105 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM120 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM136 Electric Terrain
10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
TM147 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM149 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM150 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM167 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
TM171 Tera Blast
80 100% 10 No effect description available.
TM190 Solar Blade
125 100% 10 Requires a turn to charge before attacking.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM220 Meteor Beam
120 90% 10 Inflicts regular damage with no additional effect.
TM221 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.

Base Stats

Hp 90
Attack 120
Defense 80
Sp. Atk 68
Sp. Def 108
Speed 124
Total 590

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
2x
0.5x
0.5x
2x
2x
2x
2x