Raging Bolt
Scarlet

It's said to incinerate everything around it with lightning launched from its fur. Very little is known about this creature.

Violet

It bears resemblance to a Pokémon that became a hot topic for a short while after a paranormal magazine touted it as Raikou's ancestor.

Pokédex Data

Classification Paradox Pokémon
Height 5.2 m (17'01")
Weight 480.0 kg (1058.2 lbs)
Abilities

Training

EV Yield +3 Sp. Atk
Catch Rate 10
Base Friendship 0
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
1 Twister
40 100% 20 Has a 20% chance to make the target flinch.
1 Sunny Day
5 Changes the weather to sunny for five turns.
1 Shock Wave
60 20 Never misses.
7 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
14 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
21 Electric Terrain
10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
28 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
35 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
42 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
49 Thunderclap
70 100% 5 No effect description available.
56 Dragon Hammer
90 100% 15 Inflicts regular damage with no additional effect.
63 Rising Voltage
70 100% 20 Inflicts regular damage with no additional effect.
70 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
77 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.
84 Body Press
80 100% 10 No effect description available.
91 Thunder
110 70% 10 Has a 30% chance to paralyze the target.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM06 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM09 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
TM23 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM30 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
TM44 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM48 Volt Switch
70 100% 20 User must switch out after attacking.
TM49 Sunny Day
5 Changes the weather to sunny for five turns.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM72 Electro Ball
100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TM82 Thunder Wave
90% 20 Paralyzes the target.
TM84 Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM87 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM89 Body Press
80 100% 10 No effect description available.
TM96 Eerie Impulse
100% 15 Lowers the target's Special Attack by two stages.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM108 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
TM115 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
TM117 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TM121 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
TM126 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM129 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM136 Electric Terrain
10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
TM147 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM149 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM156 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM166 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM168 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM169 Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM171 Tera Blast
80 100% 10 No effect description available.
TM172 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM173 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
TM193 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather's type.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM210 Supercell Slam
100 95% 15 No effect description available.
TM211 Electroweb
55 95% 15 Lowers the target's Speed by one stage.
TM222 Breaking Swipe
60 100% 15 Lowers the target's Attack by one stage after inflicting damage.
TM226 Dragon Cheer
0 15 No effect description available.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.

Base Stats

Hp 125
Attack 73
Defense 91
Sp. Atk 137
Sp. Def 89
Speed 75
Total 590

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
0.25x
2x
2x
0.5x
2x
0.5x
2x