
Scarlet
It pretends to be tea, trying to fool people into drinking it so it can drain their life-force. Its ruse is generally unsuccessful.
Violet
It prefers cool, dark places, such as the back of a shelf or the space beneath a home's floorboards. It wanders in search of prey after sunset.
Pokédex Data
Classification
Matcha Pokémon
Height
0.2 m (0'08")
Weight
2.2 kg (4.9 lbs)
Abilities
- Hospitality
- Heatproof (Hidden)
Training
EV Yield
+2 Sp. Atk
Catch Rate
60
Base Friendship
50
Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
Mineral, Indeterminate
Learned Moves
Level Up Moves
Scarlet/Violet
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |
1 | Withdraw | — | — | 40 | Raises the user's Defense by one stage. | |
1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
6 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
12 | Life Dew | — | — | 10 | No effect description available. | |
18 | Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |
24 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
30 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
36 | Rage Powder | — | — | 20 | Redirects the target's single-target effects to the user for this turn. | |
42 | Strength Sap | — | 100% | 10 | Heals the user by the target's current Attack stat and lowers the target's Attack by one stage. | |
48 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
54 | Memento | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. | |
60 | Leaf Storm | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. |
TM/HM Moves
Scarlet/Violet
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM29 Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
TM33 Magical Leaf | 60 | — | 20 | Never misses. | |
TM42 Night Shade | — | 100% | 15 | Inflicts damage equal to the user's level. | |
TM47 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM62 Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |
TM70 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM74 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM85 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM92 Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
TM103 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM104 Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
TM111 Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM114 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM119 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM129 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM137 Grassy Terrain | — | — | 10 | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power. | |
TM140 Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |
TM151 Phantom Force | 90 | 100% | 10 | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. | |
TM159 Leaf Storm | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |
TM161 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. | |
TM163 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM168 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM171 Tera Blast | 80 | 100% | 10 | No effect description available. | |
TM177 Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
TM188 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
TM191 Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
TM198 Poltergeist | 110 | 90% | 5 | Inflicts regular damage with no additional effect. | |
TM202 Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
TM203 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM224 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
Base Stats
Hp
71
Attack
60
Defense
106
Sp. Atk
121
Sp. Def
80
Speed
70
Total
508
Type Defenses
(vs. Gen 6+ rules)