Sinistcha
Scarlet

It pretends to be tea, trying to fool people into drinking it so it can drain their life-force. Its ruse is generally unsuccessful.

Violet

It prefers cool, dark places, such as the back of a shelf or the space beneath a home's floorboards. It wanders in search of prey after sunset.

Evolution Chain

poltchageist
Poltchageist
sinistcha
Sinistcha

Pokédex Data

Classification Matcha Pokémon
Height 0.2 m (0'08")
Weight 2.2 kg (4.9 lbs)
Abilities

Training

EV Yield +2 Sp. Atk
Catch Rate 60
Base Friendship 50
Growth Rate slow
Gender Ratio
Genderless
Egg Groups Mineral, Indeterminate

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Stun Spore
75% 30 Paralyzes the target.
1 Withdraw
40 Raises the user's Defense by one stage.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
6 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
12 Life Dew
10 No effect description available.
18 Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
24 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
30 Hex
65 100% 10 Has double power if the target has a major status ailment.
36 Rage Powder
20 Redirects the target's single-target effects to the user for this turn.
42 Strength Sap
100% 10 Heals the user by the target's current Attack stat and lowers the target's Attack by one stage.
48 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
54 Memento
100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.
60 Leaf Storm
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM29 Hex
65 100% 10 Has double power if the target has a major status ailment.
TM33 Magical Leaf
60 20 Never misses.
TM42 Night Shade
100% 15 Inflicts damage equal to the user's level.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM62 Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM74 Reflect
20 Reduces damage from physical attacks by half.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM92 Imprison
10 Prevents the target from using any moves that the user also knows.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM104 Iron Defense
15 Raises the user's Defense by two stages.
TM111 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM114 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM119 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM129 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM137 Grassy Terrain
10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
TM140 Nasty Plot
20 Raises the user's Special Attack by two stages.
TM151 Phantom Force
90 100% 10 User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
TM159 Leaf Storm
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM161 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM168 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM171 Tera Blast
80 100% 10 No effect description available.
TM177 Spite
100% 10 Lowers the PP of the target's last used move by 4.
TM188 Scald
80 100% 15 Has a 30% chance to burn the target.
TM191 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TM198 Poltergeist
110 90% 5 Inflicts regular damage with no additional effect.
TM202 Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
TM203 Psych Up
10 Discards the user's stat changes and copies the target's.
TM224 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Base Stats

Hp 71
Attack 60
Defense 106
Sp. Atk 121
Sp. Def 80
Speed 70
Total 508

Type Defenses

(vs. Gen 6+ rules)

0x
2x
0.5x
0.5x
0.5x
2x
0x
0.5x
2x
2x
2x