Iron Leaves
Scarlet

Many of its physical characteristics match those of a Virizion from the future that was covered in a paranormal magazine.

Violet

According to the few eyewitness accounts that exist, it used its shining blades to julienne large trees and boulders.

Pokédex & Training Data

Classification Paradox Pokémon
Height 1.5 m (4'11")
Weight 125.0 kg (275.6 lbs)
Abilities
EV Yield +3 attack
Catch Rate 5
Base Friendship 0
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Pokédex Numbers

National #1010
Blueberry #242

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
7 Magical Leaf
60 — 20 Never misses.
14 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
21 Quick Guard
— — 15 Prevents any priority moves from hitting friendly Pokémon this turn.
28 Night Slash
70 100% 15 Has an increased chance for a critical hit.
35 Swords Dance
— — 20 Raises the user’s Attack by two stages.
42 Sacred Sword
90 100% 15 Ignores the target’s stat modifiers.
49 Leaf Blade
90 100% 15 Has an increased chance for a critical hit.
56 Psyblade
80 100% 15 No effect description available.
63 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
70 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
77 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
84 Ally Switch
— — 15 User switches places with the friendly Pokémon opposite it.
91 Solar Blade
125 100% 10 Requires a turn to charge before attacking.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM04 Agility
— — 30 Raises the user’s Speed by two stages.
TM06 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM20 Trailblaze
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM27 Aerial Ace
60 — 20 Never misses.
TM32 Swift
60 — 20 Never misses.
TM33 Magical Leaf
60 — 20 Never misses.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM53 Smart Strike
70 — 10 Never misses.
TM57 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
TM58 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM65 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM81 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM87 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM88 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM92 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM104 Iron Defense
— — 15 Raises the user’s Defense by two stages.
TM105 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM111 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM119 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM129 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM130 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM134 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TM136 Electric Terrain
— — 10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
TM137 Grassy Terrain
— — 10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
TM138 Psychic Terrain
— — 10 Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
TM147 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM158 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM159 Leaf Storm
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM167 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TM168 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM171 Tera Blast
80 100% 10 No effect description available.
TM178 Gravity
— — 5 Disables moves and immunities that involve flying or levitating for five turns.
TM190 Solar Blade
125 100% 10 Requires a turn to charge before attacking.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM213 Coaching
— — 10 Inflicts regular damage with no additional effect.
TM221 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
TM223 Metal Sound
— 85% 40 Lowers the target’s Special Defense by two stages.

Tutor Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Electric Terrain
— — 10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
Quash
— 100% 15 Makes the target act last this turn.

Base Stats

Hp 90
Attack 130
Defense 88
Sp. Atk 70
Sp. Def 108
Speed 104
Total 590

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
0.5x
2x
0.5x
2x
0.5x
4x
2x
2x