
Scarlet
Many of its physical characteristics match those of a Virizion from the future that was covered in a paranormal magazine.
Violet
According to the few eyewitness accounts that exist, it used its shining blades to julienne large trees and boulders.
Pokédex Data
Classification
Paradox Pokémon
Height
1.5 m (4'11")
Weight
125.0 kg (275.6 lbs)
Abilities
Training
EV Yield
+3 attack
Catch Rate
5
Base Friendship
0
Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
This Pokemon Cannot Breed
Learned Moves
Level Up Moves
Scarlet/Violet
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
7 | Magical Leaf | 60 | — | 20 | Never misses. | |
14 | Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |
21 | Quick Guard | — | — | 15 | Prevents any priority moves from hitting friendly Pokémon this turn. | |
28 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
35 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
42 | Sacred Sword | 90 | 100% | 15 | Ignores the target's stat modifiers. | |
49 | Leaf Blade | 90 | 100% | 15 | Has an increased chance for a critical hit. | |
56 | Psyblade | 80 | 100% | 15 | No effect description available. | |
63 | Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | |
70 | Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
77 | Megahorn | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | |
84 | Ally Switch | — | — | 15 | User switches places with the friendly Pokémon opposite it. | |
91 | Solar Blade | 125 | 100% | 10 | Requires a turn to charge before attacking. |
TM/HM Moves
Scarlet/Violet
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
TM04 Agility | — | — | 30 | Raises the user's Speed by two stages. | |
TM06 Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM20 Trailblaze | 50 | 100% | 20 | No effect description available. | |
TM25 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM27 Aerial Ace | 60 | — | 20 | Never misses. | |
TM32 Swift | 60 | — | 20 | Never misses. | |
TM33 Magical Leaf | 60 | — | 20 | Never misses. | |
TM47 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM53 Smart Strike | 70 | — | 10 | Never misses. | |
TM57 False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |
TM58 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM65 Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
TM70 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM81 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM85 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM87 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM88 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM92 Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
TM103 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM104 Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
TM105 X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM111 Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM119 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM129 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM130 Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
TM134 Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
TM136 Electric Terrain | — | — | 10 | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power. | |
TM137 Grassy Terrain | — | — | 10 | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power. | |
TM138 Psychic Terrain | — | — | 10 | Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. | |
TM147 Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
TM152 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM158 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM159 Leaf Storm | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |
TM163 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM167 Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | |
TM168 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM171 Tera Blast | 80 | 100% | 10 | No effect description available. | |
TM178 Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
TM190 Solar Blade | 125 | 100% | 10 | Requires a turn to charge before attacking. | |
TM204 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
TM213 Coaching | — | — | 10 | Inflicts regular damage with no additional effect. | |
TM221 Throat Chop | 80 | 100% | 15 | Prevents the target from using sound-based moves for two turns. | |
TM223 Metal Sound | — | 85% | 40 | Lowers the target's Special Defense by two stages. |
Tutor Moves
Scarlet/Violet
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Electric Terrain | — | — | 10 | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power. | |
Quash | — | 100% | 15 | Makes the target act last this turn. |
Base Stats
Hp
90
Attack
130
Defense
88
Sp. Atk
70
Sp. Def
108
Speed
104
Total
590
Type Defenses
(vs. Gen 6+ rules)