
Scarlet
This ferocious creature is shrouded in mystery. It's named after an aquatic monster mentioned in an old expedition journal.
Violet
It resembles an illustration published in a paranormal magazine, said to be a depiction of a super-ancient Suicune.
Pokédex Data
Classification
Paradox Pokémon
Height
3.5 m (11'06")
Weight
280.0 kg (617.3 lbs)
Abilities
Training
EV Yield
+3 Sp. Atk
Catch Rate
5
Base Friendship
0
Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
This Pokemon Cannot Breed
Learned Moves
Level Up Moves
Scarlet/Violet
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
7 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
14 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
21 | Noble Roar | — | 100% | 30 | Lowers the target's Attack and Special Attack by one stage. | |
28 | Dragon Breath | 60 | 100% | 20 | Has a 30% chance to paralyze the target. | |
35 | Breaking Swipe | 60 | 100% | 15 | Lowers the target's Attack by one stage after inflicting damage. | |
42 | Dragon Rush | 100 | 75% | 10 | Has a 20% chance to make the target flinch. | |
56 | Hydro Steam | 80 | 100% | 15 | No effect description available. | |
63 | Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
70 | Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
77 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
84 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
TM/HM Moves
Scarlet/Violet
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
TM04 Agility | — | — | 30 | Raises the user's Speed by two stages. | |
TM06 Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM08 Fire Fang | 65 | 95% | 15 | Has a 10% chance to burn the target and a 10% chance to make the target flinch. | |
TM11 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
TM12 Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM22 Chilling Water | 50 | 100% | 20 | No effect description available. | |
TM25 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM30 Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. | |
TM32 Swift | 60 | — | 20 | Never misses. | |
TM35 Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM47 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM49 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM50 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM66 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
TM70 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM77 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM78 Dragon Claw | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM85 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM100 Dragon Dance | — | — | 20 | Raises the user's Attack and Speed by one stage. | |
TM103 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM108 Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
TM110 Liquidation | 85 | 100% | 10 | Has a 20% chance to lower the target's Defense by one stage. | |
TM115 Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TM123 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TM125 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM142 Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
TM152 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM156 Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
TM160 Hurricane | 110 | 70% | 10 | Has a 30% chance to confuse the target. | |
TM163 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM169 Draco Meteor | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |
TM171 Tera Blast | 80 | 100% | 10 | No effect description available. | |
TM172 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
TM181 Knock Off | 65 | 100% | 20 | Target drops its held item. | |
TM188 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
TM193 Weather Ball | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather's type. | |
TM196 Flip Turn | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |
TM204 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
TM208 Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
TM222 Breaking Swipe | 60 | 100% | 15 | Lowers the target's Attack by one stage after inflicting damage. | |
TM226 Dragon Cheer | 0 | — | 15 | No effect description available. |
Tutor Moves
Scarlet/Violet
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Hone Claws | — | — | 15 | Raises the user's Attack and accuracy by one stage. | |
Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. |
Base Stats
Hp
99
Attack
83
Defense
91
Sp. Atk
125
Sp. Def
83
Speed
109
Total
590
Type Defenses
(vs. Gen 6+ rules)