Gholdengo
Scarlet

Its body seems to be made up of 1,000 coins. This Pokémon gets along well with others and is quick to make friends with anybody.

Violet

It has a sturdy body made up of stacked coins. Gholdengo overwhelms its enemies by firing coin after coin at them in quick succession.

Evolution Chain

gimmighoul
Gimmighoul
other
gholdengo
Gholdengo

Pokédex & Training Data

Classification Coin Entity Pokémon
Height 1.2 m (3'11")
Weight 30.0 kg (66.1 lbs)
Abilities
EV Yield +2 Sp. Atk
Catch Rate 45
Base Friendship 50
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Pokédex Numbers

Paldea (S/V) #392
National #1000

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
7 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
14 Confuse Ray
— 100% 10 Confuses the target.
21 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
28 Metal Sound
— 85% 40 Lowers the target’s Special Defense by two stages.
35 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
42 Recover
— — 5 Heals the user by half its max HP.
49 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
56 Make It Rain
120 100% 5 No effect description available.
63 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
70 Memento
— 100% 10 Lowers the target’s Attack and Special Attack by two stages. User faints.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM12 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM17 Confuse Ray
— 100% 10 Confuses the target.
TM18 Thief
60 100% 25 Takes the target’s item.
TM23 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM29 Hex
65 100% 10 Has double power if the target has a major status ailment.
TM39 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
TM42 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
TM43 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM51 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM54 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
TM68 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM72 Electro Ball
— 100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TM74 Reflect
— — 20 Reduces damage from physical attacks by half.
TM75 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM79 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM82 Thunder Wave
— 90% 20 Paralyzes the target.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM93 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM99 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TM101 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM109 Trick
— 100% 10 User and target swap items.
TM114 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM120 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM121 Heavy Slam
— 100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
TM126 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM140 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM158 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM166 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM170 Steel Beam
140 95% 5 Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
TM171 Tera Blast
80 100% 10 No effect description available.
TM192 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM198 Poltergeist
110 90% 5 Inflicts regular damage with no additional effect.
TM223 Metal Sound
— 85% 40 Lowers the target’s Special Defense by two stages.

Base Stats

Hp 87
Attack 60
Defense 95
Sp. Atk 133
Sp. Def 91
Speed 84
Total 550

Type Defenses

(vs. Gen 6+ rules)

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0.5x
0.25x
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0.5x