Gholdengo
Scarlet

Its body seems to be made up of 1,000 coins. This Pokémon gets along well with others and is quick to make friends with anybody.

Violet

It has a sturdy body made up of stacked coins. Gholdengo overwhelms its enemies by firing coin after coin at them in quick succession.

Evolution Chain

gimmighoul
Gimmighoul
other
gholdengo
Gholdengo

Pokédex Data

Classification Coin Entity Pokémon
Height 1.2 m (3'11")
Weight 30.0 kg (66.1 lbs)
Abilities

Training

EV Yield +2 Sp. Atk
Catch Rate 45
Base Friendship 50
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
7 Night Shade
100% 15 Inflicts damage equal to the user's level.
14 Confuse Ray
100% 10 Confuses the target.
21 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
28 Metal Sound
85% 40 Lowers the target's Special Defense by two stages.
35 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
42 Recover
5 Heals the user by half its max HP.
49 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
56 Make It Rain
120 100% 5 No effect description available.
63 Nasty Plot
20 Raises the user's Special Attack by two stages.
70 Memento
100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM12 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM17 Confuse Ray
100% 10 Confuses the target.
TM18 Thief
60 100% 25 Takes the target's item.
TM23 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM29 Hex
65 100% 10 Has double power if the target has a major status ailment.
TM39 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM42 Night Shade
100% 15 Inflicts damage equal to the user's level.
TM43 Fling
100% 10 Throws held item at the target; power depends on the item.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM51 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM54 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
TM68 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM72 Electro Ball
100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TM74 Reflect
20 Reduces damage from physical attacks by half.
TM75 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM79 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM82 Thunder Wave
90% 20 Paralyzes the target.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM93 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM99 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TM101 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM109 Trick
100% 10 User and target swap items.
TM114 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM120 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM121 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
TM126 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM140 Nasty Plot
20 Raises the user's Special Attack by two stages.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM158 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM166 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM170 Steel Beam
140 95% 5 Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
TM171 Tera Blast
80 100% 10 No effect description available.
TM192 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM198 Poltergeist
110 90% 5 Inflicts regular damage with no additional effect.
TM223 Metal Sound
85% 40 Lowers the target's Special Defense by two stages.

Base Stats

Hp 87
Attack 60
Defense 95
Sp. Atk 133
Sp. Def 91
Speed 84
Total 550

Type Defenses

(vs. Gen 6+ rules)

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2x
0.5x
0.5x
0x
0x
2x
0.5x
0.5x
0.25x
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2x
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0.5x
0.5x