
Scarlet
Its body seems to be made up of 1,000 coins. This Pokémon gets along well with others and is quick to make friends with anybody.
Violet
It has a sturdy body made up of stacked coins. Gholdengo overwhelms its enemies by firing coin after coin at them in quick succession.
Pokédex Data
Classification
Coin Entity Pokémon
Height
1.2 m (3'11")
Weight
30.0 kg (66.1 lbs)
Abilities
Training
EV Yield
+2 Sp. Atk
Catch Rate
45
Base Friendship
50
Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
This Pokemon Cannot Breed
Learned Moves
Level Up Moves
Scarlet/Violet
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
7 | Night Shade | — | 100% | 15 | Inflicts damage equal to the user's level. | |
14 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
21 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
28 | Metal Sound | — | 85% | 40 | Lowers the target's Special Defense by two stages. | |
35 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
42 | Recover | — | — | 5 | Heals the user by half its max HP. | |
49 | Power Gem | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | |
56 | Make It Rain | 120 | 100% | 5 | No effect description available. | |
63 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |
70 | Memento | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. |
TM/HM Moves
Scarlet/Violet
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM12 Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM17 Confuse Ray | — | 100% | 10 | Confuses the target. | |
TM18 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM23 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
TM29 Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
TM39 Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |
TM42 Night Shade | — | 100% | 15 | Inflicts damage equal to the user's level. | |
TM43 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM47 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM51 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM54 Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
TM68 Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM70 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM72 Electro Ball | — | 100% | 10 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. | |
TM74 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM75 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM79 Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TM82 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM85 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM93 Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM99 Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM101 Power Gem | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | |
TM103 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM109 Trick | — | 100% | 10 | User and target swap items. | |
TM114 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM120 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM121 Heavy Slam | — | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. | |
TM126 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM140 Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |
TM152 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM158 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM163 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM166 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM170 Steel Beam | 140 | 95% | 5 | Inflicts damage, and the user takes damage equal to half of its max HP, rounded up. | |
TM171 Tera Blast | 80 | 100% | 10 | No effect description available. | |
TM192 Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
TM198 Poltergeist | 110 | 90% | 5 | Inflicts regular damage with no additional effect. | |
TM223 Metal Sound | — | 85% | 40 | Lowers the target's Special Defense by two stages. |
Base Stats
Hp
87
Attack
60
Defense
95
Sp. Atk
133
Sp. Def
91
Speed
84
Total
550
Type Defenses
(vs. Gen 6+ rules)