Darkrai
Diamond

It can lull people to sleep and make them dream. It is active during nights of the new moon.

Pearl

Folklore has it that on moonless nights, this Pokémon will make people see horrific nightmares.

Platinum

To protect itself, it afflicts those around it with nightmares. However, it means no harm.

Heartgold/Soulsilver

It chases people and Pokémon from its territory by causing them to experience deep, nightmarish slumbers.

Pokédex Data

Classification Pitch-Black Pokémon
Height 1.5 m (4'11")
Weight 50.5 kg (111.3 lbs)
Abilities

Game Locations

  • Newmoon Island Area

Training

EV Yield +2 Sp. Atk
+1 speed
Catch Rate 3
Base Friendship 0
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Disable
100% 20 Disables the target's last used move for 1-8 turns.
1 Night Shade
100% 15 Inflicts damage equal to the user's level.
11 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
20 Hypnosis
60% 20 Puts the target to sleep.
29 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
38 Nightmare
100% 15 Target loses 1/4 its max HP every turn as long as it's asleep.
47 Double Team
15 Raises the user's evasion by one stage.
57 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
66 Dark Void
50% 10 Puts the target to sleep.
75 Embargo
100% 15 Target cannot use held items.
84 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
93 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Disable
100% 20 Disables the target's last used move for 1-8 turns.
1 Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
11 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
20 Hypnosis
60% 20 Puts the target to sleep.
29 Feint Attack
60 20 Never misses.
38 Nightmare
100% 15 Target loses 1/4 its max HP every turn as long as it's asleep.
47 Double Team
15 Raises the user's evasion by one stage.
57 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
66 Dark Void
50% 10 Puts the target to sleep.
75 Nasty Plot
20 Raises the user's Special Attack by two stages.
84 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
93 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Disable
100% 20 Disables the target's last used move for 1-8 turns.
1 Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
11 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
20 Hypnosis
60% 20 Puts the target to sleep.
29 Feint Attack
60 20 Never misses.
38 Nightmare
100% 15 Target loses 1/4 its max HP every turn as long as it's asleep.
47 Double Team
15 Raises the user's evasion by one stage.
57 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
66 Dark Void
50% 10 Puts the target to sleep.
75 Nasty Plot
20 Raises the user's Special Attack by two stages.
84 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
93 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM08 Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Shock Wave
60 20 Never misses.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM46 Thief
60 100% 25 Takes the target's item.
TM49 Snatch
10 Steals the target's move, if it's self-targeted.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM60 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM61 Will O Wisp
85% 15 Burns the target.
TM63 Embargo
100% 15 Target cannot use held items.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM79 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Knock Off
65 100% 20 Target drops its held item.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Swift
60 20 Never misses.
Trick
100% 10 User and target swap items.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Knock Off
65 100% 20 Target drops its held item.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Swift
60 20 Never misses.
Trick
100% 10 User and target swap items.

Base Stats

Hp 70
Attack 90
Defense 90
Sp. Atk 135
Sp. Def 90
Speed 125
Total 600

Type Defenses

(vs. Gen 6+ rules)

2x
0x
2x
0.5x
0.5x
2x