
Diamond
Known as “The Being of Emotion.” It taught humans the nobility of sorrow, pain, and joy.
Pearl
It sleeps at the bottom of a lake. Its spirit is said to leave its body to fly on the lake’s surface.
Platinum
When MESPRIT flew, people learned the joy and sadness of living. It was the birth of emotions.
Heartgold/Soulsilver
This Pokémon is said to have endowed the human heart with emotions, such as sorrow and joy.
Pokédex Data
Game Locations
- Roaming Sinnoh Area
Training
EV Yield
+1 attack
+1 Sp. Atk
+1 Sp. Def
+1 Sp. Atk
+1 Sp. Def
Catch Rate
3
Base Friendship
140
Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
This Pokemon Cannot Breed
Learned Moves
Level Up Moves
Diamond/Pearl
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
6 | Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
16 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
21 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
31 | Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. | |
36 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
46 | Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
51 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
61 | Copycat | — | — | 20 | Uses the target's last used move. | |
66 | Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
76 | Healing Wish | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. |
Platinum
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
1 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
6 | Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
16 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
21 | Swift | 60 | — | 20 | Never misses. | |
31 | Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. | |
36 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
46 | Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
51 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
61 | Copycat | — | — | 20 | Uses the target's last used move. | |
66 | Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
76 | Healing Wish | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. |
HeartGold/SoulSilver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
1 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
6 | Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
16 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
21 | Swift | 60 | — | 20 | Never misses. | |
31 | Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. | |
36 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
46 | Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
51 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
61 | Copycat | — | — | 20 | Uses the target's last used move. | |
66 | Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
76 | Healing Wish | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM03 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
TM04 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM34 Shock Wave | 60 | — | 20 | Never misses. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM48 Skill Swap | — | — | 10 | User and target swap abilities. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM67 Recycle | — | — | 10 | User recovers the item it last used up. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM76 Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM89 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM92 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. |
Tutor Moves
Platinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Swift | 60 | — | 20 | Never misses. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
Trick | — | 100% | 10 | User and target swap items. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Role Play | — | — | 10 | Copies the target's ability. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Swift | 60 | — | 20 | Never misses. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
Trick | — | 100% | 10 | User and target swap items. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Base Stats
Hp
80
Attack
105
Defense
105
Sp. Atk
105
Sp. Def
105
Speed
80
Total
580
Type Defenses
(vs. Gen 6+ rules)