Regice
Diamond/PearlPlatinum

Its body is made of ice from the ice age. It controls frigid air of -328 degrees Fahrenheit.

Heartgold/Soulsilver

It is said to have slept in a glacier for thousands of years. Its body can’t be melted, even by magma.

Pokédex Data

Classification Iceberg Pokémon
Height 1.8 m (5'11")
Weight 175.0 kg (385.8 lbs)
Abilities

Training

EV Yield +3 Sp. Def
Catch Rate 3
Base Friendship 35
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Explosion
250 100% 5 User faints.
9 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
17 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
25 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
33 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
41 Amnesia
20 Raises the user's Special Defense by two stages.
49 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
57 Lock On
5 Ensures that the user's next move will hit the target.
65 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.
73 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
81 Hammer Arm
100 90% 10 Lowers user's Speed by one stage.
89 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
1 Explosion
250 100% 5 User faints.
9 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
17 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
25 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
33 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
41 Amnesia
20 Raises the user's Special Defense by two stages.
49 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
57 Lock On
5 Ensures that the user's next move will hit the target.
65 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.
73 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
81 Hammer Arm
100 90% 10 Lowers user's Speed by one stage.
89 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
1 Explosion
250 100% 5 User faints.
9 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
17 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
25 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
33 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
41 Amnesia
20 Raises the user's Special Defense by two stages.
49 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
57 Lock On
5 Ensures that the user's next move will hit the target.
65 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.
73 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
81 Hammer Arm
100 90% 10 Lowers user's Speed by one stage.
89 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM08 Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Shock Wave
60 20 Never misses.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM64 Explosion
250 100% 5 User faints.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM69 Rock Polish
20 Raises the user's Speed by two stages.
TM72 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Block
5 Prevents the target from leaving battle.
Gravity
5 Disables moves and immunities that involve flying or levitating for five turns.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.

Base Stats

Hp 80
Attack 50
Defense 100
Sp. Atk 100
Sp. Def 200
Speed 50
Total 580

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
2x
2x
2x