Diamond/Pearl

Its body is composed of plasma. It is known to infiltrate electronic devices and wreak havoc.

Platinum

Its electric-like body can enter some kinds of machines and take control in order to make mischief.

Heartgold/Soulsilver

Research continues on this Pokémon, which could be the power source of a unique motor.

Pokédex Data

Classification Plasma Pokémon
Height 0.3 m (0'12")
Weight 0.3 kg (0.7 lbs)
Abilities

Training

EV Yield +1 Sp. Atk
+1 speed
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Genderless
Egg Groups Indeterminate

Learned Moves

Level Up Moves

Platinum
Lvl Name Class Power Acc. PP Effect
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
1 Thunder Wave
90% 20 Paralyzes the target.
1 Confuse Ray
100% 10 Confuses the target.
1 Trick
100% 10 User and target swap items.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
8 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
15 Double Team
15 Raises the user's evasion by one stage.
22 Shock Wave
60 20 Never misses.
29 Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
36 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
43 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
50 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
1 Thunder Wave
90% 20 Paralyzes the target.
1 Confuse Ray
100% 10 Confuses the target.
1 Trick
100% 10 User and target swap items.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
8 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
15 Double Team
15 Raises the user's evasion by one stage.
22 Shock Wave
60 20 Never misses.
29 Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
36 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
43 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
50 Discharge
80 100% 15 Has a 30% chance to paralyze the target.

TM/HM Moves

PlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM34 Shock Wave
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM46 Thief
60 100% 25 Takes the target's item.
TM49 Snatch
10 Steals the target's move, if it's self-targeted.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM61 Will O Wisp
85% 15 Burns the target.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM79 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Swift
60 20 Never misses.
Trick
100% 10 User and target swap items.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Swift
60 20 Never misses.
Trick
100% 10 User and target swap items.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Base Stats

Hp 50
Attack 65
Defense 107
Sp. Atk 105
Sp. Def 107
Speed 86
Total 520

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0x
0.5x
0.5x
2x
0.5x