Metang
Ruby

When two BELDUM fuse together, METANG is formed. The brains of the BELDUM are joined by a magnetic nervous system. By linking its brains magnetically, this POKéMON generates strong psychokinetic power.

Sapphire

When two BELDUM fuse together, METANG is formed. The brains of the BELDUM are joined by a magnetic nervous system. This POKéMON turns its arms to the rear for traveling at high speed.

Emerald

The claws tipping its arms pack the destructive power to tear through thick iron sheets as if they were silk. It flies at over 60 miles per hour.

Firered/Leafgreen

It floats midair using magnetism. Its body is so tough, even a crash with a jet plane won’t leave a scratch.

Evolution Chain

beldum
Beldum
Level 20
metang
Metang
Level 45
metagross
Metagross

Pokédex Data

Classification Iron Claw Pokémon
Height 1.2 m (3'11")
Weight 202.5 kg (446.4 lbs)
Abilities

Held Items

Training

EV Yield +2 defense
Catch Rate 3
Base Friendship 35
Growth Rate slow
Gender Ratio
Genderless
Egg Groups Mineral

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
20 Confusion
50 100% 25 Has a 10% chance to confuse the target.
20 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
26 Scary Face
100% 10 Lowers the target's Speed by two stages.
32 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
38 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
44 Iron Defense
15 Raises the user's Defense by two stages.
50 Meteor Mash
90 90% 10 Has a 20% chance to raise the user's Attack by one stage.
56 Agility
30 Raises the user's Speed by two stages.
62 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
20 Confusion
50 100% 25 Has a 10% chance to confuse the target.
20 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
26 Scary Face
100% 10 Lowers the target's Speed by two stages.
32 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
38 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
44 Iron Defense
15 Raises the user's Defense by two stages.
50 Meteor Mash
90 90% 10 Has a 20% chance to raise the user's Attack by one stage.
56 Agility
30 Raises the user's Speed by two stages.
62 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
20 Confusion
50 100% 25 Has a 10% chance to confuse the target.
20 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
26 Scary Face
100% 10 Lowers the target's Speed by two stages.
32 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
38 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
44 Iron Defense
15 Raises the user's Defense by two stages.
50 Meteor Mash
90 90% 10 Has a 20% chance to raise the user's Attack by one stage.
56 Agility
30 Raises the user's Speed by two stages.
62 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Flash
100% 20 Lowers the target's accuracy by one stage.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Defense Curl
40 Raises user's Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Explosion
250 100% 5 User faints.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Psych Up
10 Discards the user's stat changes and copies the target's.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swift
60 20 Never misses.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Explosion
250 100% 5 User faints.
Mimic
10 Copies the target's last used move.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 60
Attack 75
Defense 100
Sp. Atk 55
Sp. Def 80
Speed 50
Total 420

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
0x
2x
0.5x
0.25x
0.5x
2x
0.5x
2x
0.5x
0.5x